I thought I'd do something a little different this for E3. I'll have some focused articles on various E3 games and announcements over the coming days and weeks, but I thought I'd also highlight some of my tweets with off-the-cuff reactions to the conferences.
Historically, one of the main differences between developer Naughty Dog's two flagship series was stealth: the "Infected" (i.e. zombie)-filled world of The Last of Us required quiet and careful sneaking, while the pulp fiction swashbuckling action of Uncharted relied mainly on loud, flashy shootouts.
With Uncharted 4, however, those worlds have collided, and Nathan Drake now has some honest-to-goodness stealth abilities. The result is a set of levels that could be pulled straight out of a really great James Bond game. (Beware: some light spoilers ahead).
I played it in February, but Firewatch was my own personal summer camp. It offers a delightful, if sometimes melancholy and mysterious, departure from urban life with a vast expanse of nature to explore at your leisure.
A game that was highly anticipated, generally well-received at launch, and subsequently second-guessed for not being as life-changing as people thought it should have been, Firewatch is still an experience that sticks out in my memory as a very personal journey inward experienced through the eyes of a man searching for an escape (and maybe newfound purpose) after a period of loss and grief.
Quantum Break, released on April 5, 2016, is finally here! For those keeping track, it was one of the big Xbox One exclusives unveiled during the original Xbox One reveal event back in May 2013, so it's been a long time coming (and time itself, of course, is a major component of the story and gameplay).
As I've just started playing through it, I thought I would share some initial thoughts and screenshots. This post chronicles the early moments of the game and some of the story along with my impressions as I played. Think of it as my personal game commentary track in written form.
Last week, the Internet (and Good Morning America?) got its first look at Rogue One: A Star Wars Story, the new Star Wars spinoff film coming December 2016. This film will mark the first time we'll be getting a major, live-action Star Wars movie that isn't a main-line, numbered episode, and that's a pretty big deal for a number of reasons. Write here...
Despite my growing collection of Nintendo's amiibo toys, it's hard to ignore the obvious fact that they don't contribute much to the on-screen action in any particular game. And, while both Skylanders and Disney Infinity figurines offer the ability to bring characters in and out of the game, this also feels like a somewhat unnecessary (albeit cool) method of purchasing DLC content. So, I wondered, can this whole toys-to-life genre really go beyond the gimmick of watching a character "magically" pop up on screen when you scan in a figure?
Enter LEGO Dimensions , which answers this question with a resounding "yes."
The term "walking simulator" has often been used as a pejorative, but it might just be my new favorite genre. Like Gone Home before it, Everybody's Gone to the Rapture is a game with no action or combat. There really aren't even puzzles to solve—at least not in the traditional sense. However, the five-or-so hours I spent exploring its idyllic English countryside were some of my most memorable gaming moments in 2015.
It's been over a month since Nintendo released Super Mario Maker, a game that lets you build your own Mario levels. In that time, I've been trying to find time to write a review of it, but it's taken me this long because I can't stop playing this game. It's captured my imagination in a way that probably no other game has before, and it's finally Wii U's "killer app" to show why its tablet-meets-gamepad controller lets players do things no other console can offer.